![]() Now go to BrutalOrchestra/BepInEx/core/ and copy the following files into your references folder: Create a new folder outside of the game's directory, this is where the references will go. NET Standard 2.0, the language version to C# 10.0 and allow unsafe blocks of code, which is necessary for BepInEx to modify your game.Īfter this, you need to add the necessary references so that your mod knows what properties to reference or methods to use. 0 10.0 true This should change the framework to. Now replace the tag with the following lines of code: Once your project has been created, double click on the $YourModName.csproj file in the file browser on the right of the screen, this should open the properties file of your project. The Class Library option in Visual Studio Select any target framework and language for now. Once Visual Studio Community is installed, create a new C# Class Library project and fill the fields with your mod's info. NET desktop development workload for Visual Studio. The next step is to install Visual Studio Community if you haven't already from the official website. Close the game, now inside the newly added "BepInEx" folder, you should have a "plugins" folder.Īfter completing these steps, your game's directory should now look something like the image below:.zip from BepInEx, open the game from Steam, zip file directly into Brutal Orchestra's game directory. With the use of a program like 7-zip or Winrar, extract the contents of the.Open Brutal Orchestra's game directory by right-clicking the game on your Steam library, selecting "Manage" and then "Browse local files". ![]() Go to and download the most recent release of BepInEx 5.4.To mod Brutal Orchestra you need to install the Unity modding framework "BepInEx".
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